AR User Equipment
Most applications of AR require special personal display equipment.
Common examples include:
LifeClipper AR System
LifeClipper - a wearable AR system, a project
created by new media organisation Plug.In. The augmented reality
system is entirely put together with off-the-shelf components. A
head-mounted camera, for instance, acts as the eyes. As the subject
makes his or her way around the tour, global positioning satellites
help trigger visual high-jinks in the rucksack computer according
to whichever zone the subject has wandered into.
Characteroke - a portable AR display costume,
whereby the head and neck are concealed behind an active flat panel
This system is used for celebrity impersonation, entertainment,
mobile advertising, and promotion.
A backpack assembly contains a mobile computer, battery power supply,
multimedia speakers and interface electronics.
A fixed vertical riser attached to the backpack is used to physically
suspend a hollow enclosure surrounding the users head and neck.
A large flat panel display [performance display], large enough
to digitally render an anatomically correct human head, is mounted
to the forward enclosure wall directly in front of and pointing
away from the wearers face.
Secondary miniature flat panel displays are mounted on the inboard
front enclosure wall facing the wearer.
One of the secondary displays is connected to an infrared CCTV
camera mounted on top of the headpiece and functions as a HUD (Head-Up
The HUD allows the user to see the surroundings outside, walk,
talk, avoid obstacles, and perform even in total darkness.
Another display presents the external performance display video
feed to the wearer inside. This aids the performer by allowing the
user to see what is being presented to the audience.
MARISIL - Mobile User Interface Framework for Virtual Enterprise
is a media phone user interface based on AR. The device is designed
to operate over 3G broadband mobile networks, UMTS and IMT-2000.
The mediaphone will enable a range of advanced multimedia services,
such as personal navigation, mobile shopping, multimedia entertainment,
interactive games, and telepresence. Together, these will contribute
to the evolution of the Virtual Enterprise.
The device is the first 'Handsmart' interface, that is, designed
to be first deviceless interface. The design of such concepts is
a difficult tradeoff between physical dimensions, functionality
and usability of deviceless mobile communication services.
In designing wearable technology, the traditional user interaction
devices, such as displays, loudspeakers, beepers,earplugs, keypads,
buttons, need also to be rearranged or replaced with new concepts.
The MARISIL is an input device that is based on user hands as a
panel, by using Augmented Reality techniques and overlay the interface
on user hand. The detection of the other hand, which is called pointer,
will be also taken care by the device. The distance processing will
be done by using techniques likezKeying, or by using image recognition
tracking devices. More
on MARISIL [pdf]
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